Tuesday, October 31, 2006

Adding Assemblies to Tool Palettes_

Every now and then there are features that have been mentioned before but you can never really find any documentation about them. That goes the same for adding Assemblies to your Tool Palettes, meaning to save the entire Assembly as one complete object instead of separate subassemblies. Some of you may already know how to do it but after I did a little searching around the internet I couldn't really find any step by step directions that someone may have already put together. Now you might be saying to yourself, why would I want to do that? Well we all know that creating Assemblies is by far easier then creating roadway templates in LDT and to put one together in C3D doesn't exactly take a genius. So by standardizing your Assemblies you are able to ensure that your users are using the correct parts for the correct road. Additionally some of these assemblies make take a little while for you to tweak, such as curb and gutter. Instead of modifying them for every project, why not capture the data to use at another point in time.

First start by creating a New drawing or if you are in the middle of a project do a Save As and save the file in a folder somewhere on your network, so that everyone has access to it. This file will be used as the Source File, which Tool Palette tools rely on, if your drawing has other data such as surfaces, alignments, etc. be sure that it is deleted and purged. Next, as you begin to create your Assembly be sure to name it appropriately, such as 51Ft-ROW-Res, 57Ft-ROW-Local Road, etc. After the Assembly is complete one of the more important steps it to be sure that ALL of the Subassemblies have been renamed. By accessing the Assembly Properties (select the Baseline marker and Right-Click) you can simply Right-Click on the Subassembly and Rename. I have found that it is best to keep it consistent, such as Right Lane, Right Shoulder, etc. With the completion of the Assembly done, we can now focus on how to get the object onto our Tool Palette. Since the subassemblies are individual objects you cannot drag and drop the entire object onto the tool palette as one complete object. In order to get around this you can use the basic AutoCAD command to create a block out of the object. Start by initiating the Block command, specify the Base Point around the Baseline marker of the object. Additionally, give the object a name and keep in mind that the name given here will be the name given in the Tool Palette. After you select all of the subassemblies to include be sure to verify that "Convert to Block" is selected. Lastly verify that the "Allow Exploding" is checked, once these settings have been checked, simply select OK and the block is created. Now that the block is created, Save the drawing (this is required for the data to be added to the Tool Palette). Before adding the block to the TP, it is recommended that you create a separate TP for all of your Standard Assemblies. In case you don't know right click on either the, Tabs, middle of the TP, or on the blue bar of the TP and select New Palette. With the block created you can drag and drop it onto the Tool Palette (drag from somewhere other then the grip). Another of the more important steps is making sure that when someone inserts the assembly into their drawing that it comes in as separate subassemblies, not as one block. In order to change this simply select the new tool on the TP and go into the Properties. Once in there you will see an option for Explode. By setting this to YES, you are turning the object back to subassemblies after it has been placed into the drawing.


With all that done, open up a brand new drawing and test it out by picking on the tool in the TP and placing it in the new drawing. One of the minor draw backs with using this method is the naming convention that the Assembly properties changes slightly. It really isn't that big of a deal but it is something you need to be aware of. Now that you know how to add the data to the tool palette don't forget to share it with everyone else in the company by exporting it out. Of course there is a couple different methods that you can use to do this as well and I'll write more on this later since I have rambled on for long enough. Enjoy!

Friday, October 27, 2006

Civil 3D Service Pack 3-November 3 2007

Well well, someone fell off the face of the earth. Anyways it looks like the final release date for Service pack 3 will be November 3. With the release Autodesk it looking to incorporate Data Shortcuts for those of you that are quite willing to make the jump to Vault yet. Some of the items that are supposed to be in this service pack are: Warnings when adding Duplicate objects to Vault, Converting Land Desktop Points command is supposed to work as expected now, Grading updates, and this is just a few of the many updates that we should see. I will post more when a final list is generated. FYI, we should also see our corridors build in half the time they do now!!!!!! Right on!

Thursday, October 26, 2006

PartBuilder in C3D vs. Content Builder in ABS


I don't know if anyone has noticed yet that there is a striking similarity to the Content Builder in Autodesk Building Systems (ABS) compared to the Part Builder in Civil 3D. Now what does that mean for you as a Civil designer, well since there seems to be this giant void of information out there on how to properly create parts using the Part Builder, and the Content Builder has been around for quite a while (put two and two together there). This allows us to find additional information about how to build parts specific to our design requirements. Yes I do know that ABS is used for something completely different but we can take the principles applied to building parts in ABS and apply them to Civil 3D. Not only that but we can pray to the Civil 3D gods that they will hopefully put in similar functionality!

As you can see with the image here, the initial dialog box is almost identical to the Part Builder found in Civil 3D. Granted there is alot more parts available but for the most part once you open the Content Builder the interface is the same. Now keep in mind the only reason I am mentioning this is because the lack of information out there for the Part Builder. What is interesting about the Content Builder though is that it gives you a Parametric Part Wizard that will do alot of the part creation for you. Hopefully we will see something similar in the near future of Civil 3D. I will continue to post more on this as I learn more about the ABS side of things. Additionally as I find data I will certainly post it. Enjoy!